Movement-based · Private · On-device
Looking for a
one sec alternative?
one sec popularized the pause — breathe for a moment before the app opens, then decide. It's elegant, and the research behind it is real. But a pause is something you can tap through. EarnLock makes the cost concrete: the apps stay shielded until you actually move. Steps, active minutes, or active calories — measured by Apple Health. The shield shows a live progress ring with the exact count remaining. $19.99 lifetime, one-time.
How does EarnLock compare to one sec?
Compared against one sec's public App Store description and pricing. Re-verify before switching — competitor offerings change frequently.
| Feature | EarnLock | one sec |
|---|---|---|
| How blocked apps unlock | Daily activity goal hit (steps / active minutes / active calories), measured by Apple Health | Breathing pause / short delay, then you may continue |
| Hard block vs friction | Hard block — app stays shielded until the goal is met | Intentional friction — designed to make you reconsider, not to enforce |
| Custom shield with live progress ring on the blocked app | Yes — ShieldConfiguration extension paints a ring + "X steps until unlock" | Interstitial breathing screen; no progress-to-unlock ring |
| Apple Watch app + complications | Yes — Watch reads HealthKit on-wrist, count keeps running without the iPhone | iPhone-focused |
| Cheapest one-time / lifetime tier | $19.99 lifetime (one-time) | Lifetime exists but is typically far higher (it has risen over time) |
| Free tier | Yes — full steps-based blocking, free forever | Yes — breathing interruption for a single app |
| Account or sign-up required | No — no email, no Apple ID required | Check current requirements |
| Third-party tracking SDKs | None — Apple verifies "Data Not Collected" | Check current nutrition label |
| Platforms | iOS + Apple Watch | iOS + Android |
| Family Sharing eligible | Yes — every paid tier; one purchase covers up to 5 family members | Check current App Store terms |
Verified 2026-06-14 against one sec's public App Store page and pricing. Mechanism descriptions reflect each app's own published documentation; re-verify before switching.
When should I pick one sec instead?
Honest answer — pick one sec if any of these matter more than an enforced, movement-gated block:
- The breathing pause is genuinely enough for you. For many people, a moment of friction is all it takes to close the app — and that's a lighter, kinder mechanic than a hard block.
- You want the variety of interruptions one sec offers (breathe, reflect, wait) rather than a single activity gate.
- You need Android as well as iOS — one sec is cross-platform; EarnLock is iOS + Apple Watch only.
- You don't want activity goals tied to movement (EarnLock's free tier needs step data from CoreMotion or Apple Health).
EarnLock is for the person who has tried pause-based blockers, found themselves tapping through every time, and wants the unlock cost to be something their body actually pays.
About EarnLock
Questions
FAQ
What is the best alternative to one sec?
How is EarnLock different from one sec?
Is EarnLock cheaper than one sec?
Does one sec block apps or just pause them?
Is EarnLock private?
Can EarnLock block the same apps one sec can?
Start here
Try EarnLock.
Movement is the unlock. Apple Health is the proof. No account, no server, no analytics SDK.