Lagerland Lagerland

Journal · October 3, 2026 · 6 min read

Puzzle games without ads or lives: how free games make money, and what Millrace sells instead

Free on the App Store covers very different deals. Some free puzzle games are paid for with your attention, some with your patience, some with a subscription. Here is how each model works, how to spot it on a product page before you install, and the complete list of what Millrace sells: nine optional items, none of which a level needs.

A free puzzle game still has to be paid for somehow. The question worth asking before you install one is who pays, and with what. Here are the common models, what each asks of you, and where each shows up on an App Store page. After that, the complete price list for Millrace, and the reasoning behind it.

How free puzzle games make money

Model How it works What it costs you Where to spot it before installing
Ads between levels A full-screen ad after a level or a failed attempt Time, and attention between levels App Privacy section; reviews; often a “remove ads” purchase
Rewarded video You choose to watch an ad for extra moves, a hint or a life Time, at the moment you’re stuck Reviews and screenshots
Lives or energy A failed or abandoned attempt costs a life; lives refill on a timer or for money Your play is rationed by a clock Purchases named lives, refills or coins
Boosters and extra moves Paid items that make a level easier Money, level by level Purchases named boosters, power-ups or moves
Subscription A recurring fee for no ads, perks or all content Money, every period The In-App Purchases list
One-time purchases Ad removal, level packs, hint packs or cosmetics Money, once The In-App Purchases list

Many games combine several of these. Lives with a timer, boosters for sale and ads for extra moves are a common bundle in level-based puzzle sagas. Paid-upfront games are the other route: you pay once on the product page and there is usually nothing else to buy. Threes is one, and its comparison page covers how its paid and free editions differ.

Three places on an App Store page tell you most of this:

  1. Next to the Get button. “In-App Purchases” there means something is for sale.
  2. The In-App Purchases list, further down the page. Item names and prices give the model away: lives, refills, coins, boosters, a remove-ads item, a monthly price.
  3. App Privacy. This is what the developer declares about data, in four headings: Data Used to Track You, Data Linked to You, Data Not Linked to You, and Data Not Collected. Tracking, in Apple’s definition, means linking data from the app with other companies’ data for targeted advertising or ad measurement, or sharing it with data brokers.

Recent reviews fill in the rest.

What Millrace sells: the complete list

Millrace has no ads, no lives and no subscription. It sells cosmetic themes, undo tokens and a tip, and this is every item:

Item Price (US) Kind What you get
Designer Pack 1 $1.99 One-time Studio Clay, Paper & Ink, Sakura Pastel, Amber, Heartwood
Designer Pack 2 $1.99 One-time Concrete Studio, Sunset Dunes, Glacier Ice, Brushed Metal, Midnight Neon
Summer Pack $1.99 One-time Lido, Riviera, Agrumi
Winter Pack $1.99 One-time Hygge Hearth, Aurora Drift, Evergreen Noël
Complete Collection $5.99 One-time All sixteen paid themes
10 Undos $0.99 Consumable Undo tokens for Freeplay
50 Undos $2.99 Consumable Undo tokens for Freeplay
200 Undos $5.99 Consumable Undo tokens for Freeplay
Support the Developer $1.99 Tip A “Thank you.” and nothing else

The four packs bought separately cost $7.96, so the Complete Collection is cheaper. Theme purchases restore with your Apple Account. There is no subscription. Apple derives the prices for other storefronts and shows your local currency at checkout.

What is free: all 64 campaign levels, Freeplay, the daily board, Hint, the Coach, Game Center and the Classic theme, one of seventeen. A paid theme can be previewed on your own board for five moves before you decide.

Where undo tokens fit, and where they don’t

Undo tokens are the one thing Millrace sells that touches play, and the closest thing it has to a booster, so here are their exact rules.

  • Inside a level, Undo is free and unlimited. It never touches your tokens. After a failed run, the card’s main button is “Undo that move”, and restarting a level costs nothing either.
  • Tokens are spent only in Freeplay, the endless board, where tiles spawn at random. By default the app asks before it spends one.
  • Free tokens arrive on their own. One arrives each day while you hold fewer than three. Opening the app on consecutive days builds a streak, and the milestones at 3, 7, 14 and 30 days pay out 2, 5, 10 and 20 tokens, once each.
  • Running out doesn’t interrupt anything. Tapping Undo with no tokens opens a sheet with the three bundles and a “Not now” button. The game carries on either way.

Hint is never rationed or sold. In a level, it comes from the same solver that verified the level, as the first move of a shortest line from where you stand. The strategy guide covers how to use it, and how to need it less.

Why there are no lives or ads

The project’s planning document set three rules for how the game earns its keep: never gate the base game, never make undo mandatory, and no paywalls mid-run. Everything in the price list follows from them.

Lives would break the first rule in the most direct way. A lives system makes failure cost time: you lose, and you wait or pay. In Millrace a loss costs one tap on Undo. The comment above that button in the source puts it plainly: the point of a fail state “is that it costs you a thought, not a run.” The levels are hard on purpose, as how they’re made explains. A hard level with a lives meter attached rewards waiting, not thinking.

Free Undo needed one guard. When a run fails, the card can say which move made the position unwinnable, but only afterwards, never live. A live warning plus free Undo would turn every level into swipe, undo, swipe until something sticks, and you’d reach the answer without understanding it.

Ads were ruled out by design and are now ruled out by construction. An ad has to come from somewhere, and Millrace contains no networking code: it never uploads or downloads anything itself. It links no third-party SDKs, there is no account, and Apple’s privacy label for the app reads Data Not Collected. Game Center and purchases talk to Apple; nothing else in the app connects anywhere. The privacy policy has the details.

What this model gives up

A game that sells only optional items depends on some players choosing to buy something they don’t need. That is the whole trade. The design has other limits too. There are 64 levels, not thousands, and each one was generated, solved exhaustively and screened before it shipped. Progress stays on the device and doesn’t sync. If you want a long saga with events, the Two Dots comparison is fair about where Two Dots does better, and how its lives work.

A checklist for any free puzzle game

Before installing, five questions answer most of it:

  1. Does failing cost anything: a life, energy, or time spent waiting?
  2. Can every level be finished without buying anything?
  3. Are hints and undos rationed, and are they sold?
  4. What does the In-App Purchases list contain?
  5. What does the App Privacy section declare?

For Millrace: failing costs nothing; every level can be finished free; hints are never rationed, and undos are free inside levels, with tokens sold only for Freeplay; the list holds themes, undo bundles and a tip; and the label reads Data Not Collected. The app page has the rest.

Questions

Frequently asked

How do free puzzle games make money?
Through some mix of ads, rewarded videos, lives or energy that refill on a timer or for money, boosters and extra moves sold per level, subscriptions, and one-time purchases such as ad removal, level packs or cosmetic themes. Many free games combine several. A game that sells only one-time cosmetic or convenience items, and shows no ads, is paid for by the players who choose to buy something they don't need.
How can I tell if a puzzle game has ads or lives before installing it?
Read the App Store product page. In-App Purchases next to the Get button means there is something to buy, and the list further down the page names the items and their prices; lives, refills, coins, boosters or a remove-ads item tell you the model. The App Privacy section shows what data the developer declares, including any data used to track you across other companies' apps and websites. Recent reviews often mention ads and lives too.
Does Millrace have ads, lives or energy?
No. There are no ads, no lives, no energy meter and no timers. You can restart any level as often as you like. All 64 levels are open from the start, and nothing is locked behind progress or a purchase. The app contains no networking code, so it has no way to download an ad, and its App Store privacy label reads Data Not Collected.
What can you buy in Millrace?
Nine optional items. Four theme packs at $1.99 each (Designer Pack 1, Designer Pack 2, Summer Pack and Winter Pack), the Complete Collection of all sixteen paid themes for $5.99, undo bundles of 10, 50 and 200 for $0.99, $2.99 and $5.99, and a $1.99 Support the Developer tip that unlocks nothing. There is no subscription. US prices; Apple shows local prices in other storefronts.
Do I need undo tokens to finish Millrace's levels?
No. Inside a level, Undo is free and unlimited and never touches your tokens. Tokens are spent only in Freeplay, the endless board. Even there, one free token arrives each day while you hold fewer than three, and daily-streak milestones at 3, 7, 14 and 30 days pay out 2, 5, 10 and 20 tokens, once each.
Is Millrace really free, or is it a free trial?
It is free in full, with no trial and no card. The campaign, Freeplay, the daily board, Hint, the Coach, Game Center and the Classic theme cost nothing. The purchases are cosmetic themes, undo tokens for Freeplay and a tip.

Mentioned in this post

Apps in this story

More from the journal

Keep reading.